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~* Vampiric Culture *~

Origins:

Vlad the Impaler, dying on the battlefield, fused with a Leech from Biyo Lyn (the Dark Plane).  The Leech consumed his soul in exchange for its extraordinary powers.  Now he lives through the blood of others, and those he shares his leech-tainted blood with, must do the same.

Physiology:
Vampires look like pale, but otherwise normal human beings, their extra long canines growing when they feed.  Their body temperature is a few degrees colder, with the exception of up to a day after a full meal.

Vampires require blood to keep their body from decomposing, to regenerate body tissue and to increase the strength of their vampiric abilities. The minimum a vampire must consume to continue surviving, is a pint of human blood every 30 days. Other types of blood can be substituted to satiate the appetite, but have no nutritional benefit to the vampire.  Consuming cold blood, or the blood of a being who is already dead, acts as a poison, increasing the rate of deterioration of the body.

To feed, a vampire's canines elongate and become hollow, like a funnel, to facilitate feeding.  A vampire can hide these puncture marks with their saliva, which has very minor healing properties.

The strength and existence of a vampire's unique abilities is proportionate to the amount of blood a vampire consumes on a consistent basis. A list of vampiric powers follows:
-Acute senses/ night vision: All vampires have heightened senses, being especially sensitive to sound.  They can see in the dark as easily as a normal person can see during the day.  This abilities does not increase with an increase in blood intake.
-Speed: All vampires have improved reflexes.  There is a small increase in speed the more blood is consumed on a regular basis.
- Psychic ability: Vampires have the ability to read and influence minds.  All vampires have a weak base in this ability, allowing them to hypnotize unwary victims into complete complacency.  However, the more blood that is consumed, the more dominate the will of the vampire becomes.
-Shadow Travel: A vampire who feeds at least once every six days can move by teleporting through pools of shadow.  Possible distance of jumps increases the more blood is consumed.  This ability is negated if a vampire is pinned to something through its heart.
-Blood Channel: Only vampires who consume large amounts of blood per day can move through blood as per the shadow travel ability.  This form of travel explodes the being traveled through.
-Regeneration: Just as long as a vampire consumes the minimum amount of blood required to sustain their body, a vampire can regenerate minor wounds within seconds.  More serious wounds (like limb regeneration), require larger amounts of blood.
-Silence: Moderately strong vampires have the ability to 'give up' sound like their dark planer counterparts.  When this happens, the vampire cannot speak, but they also make no sound when they move.

Due to the  fact that their lineage heralds from a dark, soundless plane, vampires have several weaknesses related to this.  They are as follows:
-Sun allergies: The more frequently a vampire consumes blood, the more allergic it becomes to UV light.  Vampires who only consume the minimum requirement will suffer only 3rd degree burns in direct sunlight, whereas a more powerful vampire could burn to ashes.
-Fragile: Due to the constant state of decomposition, most vampires are physically more fragile than human beings.  However, their fast regeneration, and increased strength and speed through the consumption of blood, tends to make up for this fact.
-Core The heart, the organ that provides blood to the rest of the body, is the vampire's core.  If the heart is run through, or removed, the vampire cannot move.  If the heart is destroyed completely (through incineration), the vampire eventually dies.

 

Possibly the most important feature of a vampire, is that once it has been turned, it no longer has a soul, as that aspect of their being is consumed in the process of their turning (see Extra section on Making a Vampire). What this ultimately means, is that when a vampire dies, it does not return to the realm of the dead as every other living thing does, but instead ceases to exist completely. This fact greatly affects a vampire's personality, as will be discussed in the Sociology section.

Sociology: When a vampire is turned, its personality does not change, but it does suddenly understand that it is no longer connected to the Universe as a whole, because it no longer has a soul.  In this they are isolated from all other manner of being in the Universe. Because of the desperate knowledge that when they die, they will cease to exist completely, even the meekest of vampires will prey on humans to survive.  Normally, most vampires driven by the isolation their notoriety provides, will become desensitized to the violence inherent in their survival and become the insane killers everyone views them as.

Because of the perceived volatile nature of vampires, most people won't associate with them. Because of their isolation from supernatural society (even demons,) they have formed their own social structure divided into clans based on their ideals in respect to humanity.  The major clans are as follows:

Familia: This is the largest vampire clan, although it is the least well-known (as a cohesive group) in circles outside of the vampiric community.  Its most prominent doctrines are secrecy and support.  The vampires of this clan practice relative moderation and restraint when feeding, not out of concern for their victims, but to avoid drawing attention to themselves; to increase their chances of survival. The vampires of this clan tend to have low to moderate powers, and have the largest support network.  This clan is divided into families that range the world over, the Father's (a non-gender specific title) of each family meeting once a year to discuss the affairs of the vampire nation.
Misericordia: This is a well-known faction, but not a particularly large one, as it has the greatest fluctuation of members in and out of its ranks.  This group takes a minimalist approach to feeding, trying to prevent as little emotional or physical trauma to their victims as possible. They are the weakest and gentlest faction, because they are always testing the limits at which they can abstain from blood consumption. Because of their strict doctrine and consideration for their victims, many of Misericordia's members are newer vampires who move on to the larger sects as they 'grow out' of their gentler nature, in favor of easier survival and greater support from the vampiric community.
Tentatio-Onis This is the most volatile clan of vampires, and thankfully not very cohesive as a group. They are the murderers, considering all others their prey.  They are often sociopaths, mass murderers, cult leaders or stalkers.  They don't really meet, and their members frequently die, but there is a mutual respect among them, and they will help each other out, if convenient.
Vis Vires This is a clan whose existence cannot be confirmed.  They consider themselves as gods and are secretly trying to take over the world by indirectly controlling all of the other cultures.  They are powerful, and see all others as their pawns. At least that's what people think.
Solus This is not actually a clan, but the term used to refer to the vampires independent of the network.  Only the most powerful vampires can survive on their own like this, able to do as they please, and stand alone against all who oppose them. They also tend to be the most suicidal of the vampires, as they are usually the oldest of their kind.  Generally they are withdrawn from the world, and appear to have no particular agenda.  They rarely ally with anyone.

There are smaller vampiric clans, but their individual doctrines vary little from these major groups, most of which are loosely included in the Familia Clan.

Affiliations:
Vampires as a whole have no affiliations due to the believed volatile nature of their kind.  However, small clans, or individual vampires, have been known to form temporary alliances with persons outside of their own kind.
Extra:
Making a Vampire:
Converting someone to vampirism isn't a particularly complicated process, but the chance of success is very low. To accomplish the transition, a vampire must drain the blood of a living being till they are on the edge of death, then feed that being their leech-tainted blood, at which point the soul is consumed and the person becomes a vampire.  The main points of failure are the person dies too quickly when being drained, or the soul cannot be consumed by the leech, and the person dies naturally.

Outstanding Cases when Turning:
For the most part, a vampire retains all of its abilities as a human when it is turned, with a few exceptions.  Witches, when turned, lose all of their powers, as their powers require a connection to the Universe.  Shape shifters on the other hand, even after being turned, retain the 'animal' part of their soul, and thus can still change, and will remain as a soul fragment when they die.  When they are reincarnated, they will come back as their animal counterpart, or make good hosts for angel and demon incarnations.

 

And that's the basics of Vampires.
 

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